I`ll teach you everything you need to know about texture creation in over 5 and a half hours of fully commented video. Right after, you will learn how to make an ultra-realistic texture for the handgun. You will learn how to create perfect bakes, fix baking errors and how to create all the maps needed for the final asset. After the modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible.Īfter modeling, we will bake our asset in Substance Painter. You will learn how to use Zbrush to quickly create a high-poly model as well as add a damage pass to the gun, making it stand out from all the other weapon models out there. You will use advanced modeling techniques like boolean operations to create complex shapes in no time, without having to set up time-consuming support loops. The modeling part covers the entire modeling process of the gun model, including blockout, highpoly and lowpoly. This chapter will teach you all the skills that you need to follow the tutorial. I will be providing you with all the scripts, hotkeys, and plugins that I use on a daily basis. You will get a detailed overview of my workflow and an introduction to 3D Studio Max and Zbrush in over 5 and a half hours of fully commented video. Every step is documented without fast forwarding. Title: Gumroad – Handgun Tutorial – Complete EditionĪre you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!įollow this course as we model, unwrap, bake, texture and render a handgun to current generation video game standards.
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